arc emitter stellaris. The Cloud Lightning is a weak and situational weapon, its only real advantage is that it synergizes with Focused Arc Emitter and is really inexpensive. arc emitter stellaris

 
 The Cloud Lightning is a weak and situational weapon, its only real advantage is that it synergizes with Focused Arc Emitter and is really inexpensivearc emitter stellaris Spinal Mount weapons are amongst the most powerful in Stellaris, but which is the better weapon to place in our X slots? Should we use tachyon lances? how about

A complete and up-to-date searchable list of all Stellaris technology IDs. But I’m also lazy. 3 Swarmer Missiles; 4. Focusing fire poorly also makes it more likely, but is bad overall. The Contingency got nerfed pretty hard in 1. 3 Autocannon; 3. Reply. Arc Emitter works best when mixed with Missiles and Strike Craft, which ignore shields and won't damage them at all. Rest is carrier battleship with arc-emitter on X slot. The juggernaut is different because it can rotate so the arc emitters can always fire. MorningLightMountain is Prime. - Fixed Giga Cannon, Tachyon Lances and Focused Arc Emitters technologies having the draw weight and cost of tier 4 technologies despite being tier 5 technologies. Auto-best is not good, it frequently makes completely nonsensical design decisions. Prethoryn have shield pen so stack up more on armor and also they lack shielding so go for energy weapons mainly (don’t bother with Kinetic). Stellaris fleet getting destroyed. . This does extremely well against AI fleets, tearing them to pieced with direct damage to Hull/Armour. It takes 5k corvettes to match the dame of the arc emitter alone and I’d lose about 300 ships per day. Arc Emitters are a situational advantage. The Cloud Lightning is a weak and situational weapon, its only real advantage is that it synergizes with Focused Arc Emitter and is really inexpensive. My fleet of 800 BBs with 250% arc emitter damage and speed kills about 15 of those BBs in 2 weeks. One can tailor it a bit for Prethoryn/Hidden as needed. ( stellaris noob) i dont have dlc so idk if that contributes Most of what I do doesn't striclty require a DLC. Using Focused Arc Emitters and Cloud Lightning completely bypasses shield strength and armor strength. Add like 10+ battleships to your fleet and rip the enemy apart? I heard that the Giga Canon was the way to go, but it looks like Focused Ar Emitter (II) is way more OP. Weapons try to maximize their damage. Giga cannons do not do the job like arc emitters and cloud lighting is too short. Explore a galaxy full of wonders in this sci-fi grand strategy game from Paradox Development Studios. Stellaris is a 64bit executable yes, but the datatypes for numbers were left unchanged in the code. Tachyons are good overall, especially against armour. To my knowledge you can't arm corvettes with torpedos without nodding. And if it does happens- you have disruptors, cloud lighting and arc emitter. Pick +20% range computers. ago. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Here's my copy-paste on my thoughts on the new meta and the most dominant ship designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships by far the best "all-rounder" ship. 3. 具体改法为(仅适用于steam正版):. I guess what I am frustrated about is that Stellaris gives you many options for. Cloud Lightning is the best L weapon to use with arc emitters and have incredibly low range for a battleship weapon. I go Giga Cannon unless I have Cloud Lightning tech, in which case I go Arc. Check at black holes systems, especially if it has an enemy warning icon on it. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to complement everything else. You need a few from every weapon or you are handicapping yourself. I remember a few patches ago certain weapon types weren’t affected by repeatables. 1) Cruisers are "poor man battleships" and should be avoided. fire and damage for about 40 times that your battleships should just be completely naked and equipped with only Focused Arc Emitters in X slots. : r/Stellaris. Generally I fit my ships depending on the composition of enemy fleets. They never miss and wholly bypass armour and shields. It takes 5k corvettes to match the dame of the arc emitter alone and I’d lose about 300 ships per day. ago. Other weapons can obviously be better depending on targets. so no reverse engineering. Arc Emitters in Xs. Arc Emitters and Focused Arc Emitters, I believe, are the strongest bow weapon for battleships, alongside a full array of Kinetic Artillery. 12000. Damage on the arc emitter can be 1 to 1700. This is a bit of a problem given the way the tech curve works in the current balance, since plasma is only relevant for maybe a few decades, so there's little point in even teching into it at all. Was added sometime before or during first contact cause people were soloing 25x unbidden within the first 50 years spamming just missile corvettes. What am I missing?Stellaris. Against fallen empires I often go for an Arc emitter build. • 4 yr. Arc Emitters are extremely strong and well under estimated, especially as the enemy gets T5 sheild and armour. ) Reply . So Mega/Giga cannons are the way to go in most cases. Accuracy useless since arc emitter is 100%. Plasma Cannons: tech_plasma_3. This is a powerful combination of long-ranged weapons that synergize and give strong performance against any kind of enemy fleet composition. Like someone mentioned to use Arc Emitter + Strike Craft - then the Arc Emitter is fighting alone against the hull, while the strike craft and missiles are separately working on the armor. Basically, have a titan with a quantum destabilizer and full of shields, cloud lightnings, and disruptors. The new weapon stats have been derived from the vanilla XL weapons, following the patterns established by other weapons (eg. 2 Ancient Macro Batteries; 3. Arc Emitters have 3 strengths: Perfect (100%) accuracy. Every single post lauding the capabilities of Arc Emitters will contain something about them being a "corvette-killer", but doesn't mention that since 1. Perhaps recent updates have caused the AI to be smarter about increasing fleet limit and building up to that limit. But if you are hellbent on having your race get close without going crisis, then i suggest the following: 40% generic corvette 20% PD corvette 20% torpedo cruiser with normal missiles on S slots, and dual afterburner to get close quickly. 4 Kinetic Launcher; 3. Arc Emitters. Its anti-hull damage is about two and a half times higher than the Arc Emitter, and its anti-armor damage is even higher than that. Getting thorugh the shield to increase the damage dealt to the hull takes too long because only 50% hit the shields. As such, the #1 strategy is to spy on enemies until you can see their fleet designs, and then build (and/or upgrade your ships) into an effective counter. There is no best weapon. These are energy weapons too and they completly ignore shields. . This is my attempt to sort out some things and get rid of confusion. InflationCold3591 • 3 mo. Pair it with Kinetic Artillery to punch through shields, or utilize something like the Zroni Storm Called to negate shields. 0) Number of years since game start is lower than 5 (×2. This mod also adds two new. That leaves you with lances or arc emitters. Arc Emitters are only good against the Contingency. Directions. " Extra Ship Components " aims to provide an extended and expanded technology tree, adding advanced weapons, shields and armor. The battleship equivalents seem to pack multiple arc emitters each that can one-shot your corvettes regardless of evasion thanks to their 100% accuracy and tracking. Issue 2: Some ships can take the hit. Community Hub. No weapons do area damage, with the sole exception of the minefield, and thats an aura effect and not a weapon. Stellaris Dev Diary #312 - 3. 解锁:在鼠标浮层中查看. I just wouldn't put them on the L-Slots in battleships, they totally underperform there. ago. The Arc Emitter is a short-range large sized weapon capable of producing electrical discharges similiar to the Electrical Discharge Coil. Arc Emitter/Cloud Lightning battleships is the only strong argument I've found as certain builds can make those comically dangerous, at least in the 3. 6 I find that normal torpedo cruiser fleets to counter large ships and battleships fitted with arc emitters, hangar bodies and whirlwind missiles to kill everything else works great. And the damage buff of weapon type, should be multiplying. Tho i have yet too see anything beat Arc Emitter spamm. Stellaris Cheats; Technology Codes;. 对该项目的细节说明请添加至相关页面. You want +5% Damage buffs more than +5% rate of fire, to a point. – Strikecrafts damage has been reduced and speed was rolled-back. The Cloud Lightning is a weak and situational weapon, its only real advantage is that it synergizes with Focused Arc Emitter and is really inexpensive. I hope to get some feedback from this great community too. The regular Arc Emitter can do the job as well, but the Focused Arc Emitter is just better. It shoots a 30° electric arc spreading through nearby walls and between enemies. Focused Arc Emitter on the spinal mount, Carrier core with Marauder Missiles and Point Defense, and Whirlwinds on the Broadside stern. With power booster on accessory slot. Stellaris has a rather cheap upgrade system, where its easy to switch designs. Then while conquering late mid-game, T5 shields, weapons, armos, etc, I find my 3 20K fleets being obiterated by the AI's own 20K fleets, which have lower tech armor, lower tech shields, and the same weapon tiers. Disruptors are spectacular when paired with cloud lightning or arc emitters and in large numbers, however by itself it is terrible. If you use Arc Emitters mixed in with anything that doesn't ignore shields, you are wasting that ability entirely - as bad as mixing Torps and non-shield penetration weapons. Stellaris. Plasma is obviously an exception however- it does too little damage to shields. i also have 20 crusiers in the same fleets 10 with disrupters+ plasma and 10 with normla alsers and gaus guns as gunships for smaller shipsIs there any way to remove arc emitters from use? My latest game has just turned into a match of whose X Arc emitter armed ships can destroy the opposing first which is pretty dull, i want to see my big ships dukeing it out with the enemies. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. It's a Cruiser meta. g. Arc emitters ignore shield and armour, but have a good chance to do pitiful damage, as their damage range is something like 1-350. 25+ arc emitters (or 50+ if you stack fleets) going off before the enemy is even in range will cause casualties and can win you a battle before it even properly started. Tier 1 – 3 are typically unlocked near the earlygame to the midgame Tier 4 – 5 typically near to after endgame. 3. You should still need to refer to the complete description of the research in the objective based sections to get a full overview of the other bonus and penalties of this research. Surround it with torpedo boats that have marauder missiles (those sacrifice the extra armor damage of torpedoes for hull damage). Titan full Loadout of best Design. If that's the case, you want a screen of corvettes/destroyers rocking PD and Ion Disruptors. Arc emitters + cloud lightning battleships are both fun and worth it. You just necro'd a post 18 months old. Accepted Payments控制台( console ),是群星( Stellaris )中用于修改,调试的一个控制器。 注意,本页面中的+号大多指空格。注意想知道名称或者需要可以输入debugtooltip来实现。 注: 铁人. I personally go with neutron / gigacannon, but others use arc emitter / cloud lightning. This is only especially useful against fallen/awakened empiers since they invest heavily in armour and shield while having comparatively few hull points, due to the fact these weapons tend to have significantly notably worse DPS than other weapon types. In Stellaris combat all ships are always firing but not all ships are always receiving fire A defensive computer on a ship that isn't receiving fire is a waste of that slot. It offers the best alpha strike) as many shields as you can fit one shield capacitor one reaction boosterNot to say Stellaris must follow history/be realistic, but it would give carriers a distinct advantage over other weapon systems. Cloud lightning are L sized weapons that bypass shield and armor, the spinal mount weapon that does the same is the Arc Emitter, so what you've suggested would work with battleships but with arc emitter and cloud. 05) and (0. 找到SteamsteamappscommonStellariscommoncomponent_templates这个文件夹. Arc Emitters: tech_arc_emitter_1. BB Arc emitter cloud lightning in 3. I’ve been running some tests against 10x unbidden using a mix of 30-40 destroyers with disrupters and flak, 20ish cruisers with torpedoes, missiles and disrupters, and like 5 carrier battleships with arc emitters. Immediately, one of the new enigmatic tech options shows up. Here's my copy-paste on my thoughts on the new meta and the most dominant ship designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships by far the best "all-rounder" ship. Let me get this short - Current crisis system entirely depends on simple modifiers, and it hurts its strategic depth. Disruptors are good in two contexts: late-endgame when everyone is in the repeatable tech chain, or early/mid-game when you're trying to snipe Fallen Empire end-game techs. Ive got arc emitters on my juggernaught for example and it will happily fire them while moving away from the enemy :| That said ive also got battleships with arc emitters which do have to. The phase disruptor seems to be balanced enough, since it doesn't do massive damage. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. It goes double for a penetrating design, though, since Cloud Lightning is really poor (bad enough to make me wonder about using Arc Emitters with Neutron Launchers and Kinetic Artillery to leave my new starbases stronger while sacrificing less firepower) and Disruptors are absolutely useless, but Arc Emitters are good. 64 DPS. Plasma Accelerators: tech_plasma_2. If you have 5-6 fleets of those battleships and titans you can kill an unbidden fleet and the anchor with no losses. All 3 work fine if you massively overpower the enemy. Arc Emitters and Focused Arc Emitters, I believe, are the strongest bow weapon for battleships, alongside a full array of Kinetic Artillery. Spinal Mount weapons are amongst the most powerful in Stellaris, but which is the better weapon to place in our X slots? Should we use tachyon lances? how about. 23 votes, 22 comments. They have a fleet with about 90 of them and a single battleship, combined power of about 150k. Energy weapons are very good against all crisis and FEs - arc emitters against everything but prethoryn, neutron/tachyon vs them. Also, the void cloud lightning is better. Arc Emitters+Cloud Lightning are only "good" at high energy damage repeatables (80+). All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Go to Stellaris r/Stellaris. I Iast played Stellaris a year ago, and I was shocked to see AI empires having fleet strengths in the millions. However, this build has the disadvantage of range. Arc Emitters are indeed designed to counter corvettes. ago. 1 Titan for snare aura to reduce enemy disengage. tech_arc_emitter_2. Significant-Phase-71 • 2 yr. Lances don't ignore shields, but do ignore 100% Armor, vs 50% armor ignore for the Arc Emitters. Stellaris. - Gravitic weapons. Focused Arc Emitter, 2 Hangars, 2 Point Defense, 2 Marauder Missiles, 2 Whirlwind Missiles, 3 Afterburners, Carrier computer. Finally we have the Focused Arc Emitter which bypasses both armor and shielding and hits hull directly. VLS for Stellaris // A brand-new vertical launch missiles for cinematic space battles. 2 UPDATE 20210111Balancing of strikecrafts and X/L slot weapons. Stellaris. The phase disruptor seems to be balanced enough, since it doesn't do massive damage. You can literally take the hull out from under everything, without having to peel back the shield and the armor first. Live Chat; 1-800-522-3747 Mon-Fri, 9am To 2pm PST; 190 Sanhedrin Circle Willits, CA 95490; Connect With Us. Titan. These weapons will always have at least a 10% chance to hit, but between, say, an arc emitter and a torpedoe hit, the torpedoe is almost always going to do far, far more damage, while the. 1 (played yesterday) funnily enough i had much better results with full on kinetic than arc emitters and empty, arc amitters and lightning and arc emitters and pd+hangar, despite heavily researching energy weapon repeatables and no kinetic ones, than with focused arc emitters. Is there any way to remove arc emitters from use? My latest game has just turned into a match of whose X Arc emitter armed ships can destroy the opposing first which is pretty dull, i want to see my big ships dukeing it out with the enemies. . Arc Emitters and Repeatable Hull Point research. Focused Arc Emitter in the front, a couple hangars in the core, and a couple Whirlwind Missiles in the stern should theoretically create a design that will be moving between 120 and 150 range. Earlier it's more important to have higher tiers of weapons than it is to have a balanced mix due to the opportunity cost of research, and engineering techs are usually more plentiful and useful than physics techs. It also seems like spinal mount carriers with arc emitters are better carriers. Fighting FE / AE is one of the best-understood military scenarios in Stellaris because it is so clear-cut: Focused Arc Emitter Battleships are the best setup to have, by a massive margin. It's the difference between having +50% damage and attack speed instead of 25%. Disruptor type weapons (including Cloud Lightning and Arc Emitters) are very good against Fallen Empires and the Contingency, as they have a lot of shields and armour but relatively little hull. I've done the math and tests. Personally, I'm not to familiar with Stellaris MODS in general, but is there a mod that adds new Titan Weapons which are upscaled versions of pre-existing technologies, like [Giga Cannon], [Tachyon Lance] [Focused Arc Emitter] and maybe X-Types and Titan Types of [Neutron Launcher]? Because, if not, that would be a great addition. Since there is no infinite tech for extra hp (just armour/shields), these become more and more op as the game progresses. Note that since the other weapons have no firing arc, the best setup right now are whirlwind missles and strike craft. Their damage is. 9 ‘Caelum’ Patch Notes, and Ask Us Anything!Against fallen empires arc emitters. 0) Number of years since game start is greater. Contingency has basicaly +100% buff to almost everything (damage, health etc) and uses the following weapons: All warforms (battleships) have Focused Arc Emitter which completely ignores shield, armor and has 100% accuracy. Ok so I will be going Arc Emitters + Phased Disruptors and Full Armor with 1 shield because I like to keep all my weapons in one tech and all of my defense in another tech for maximum repeatable technology efficiency. XL arc emitters have great range and dmg although phase disrupters are short range and pretty weak - so not ideal. there is an XL slot (battleship spinal mount) weapon that is explicitly called "arc emitter". Nothing wrong with using Arc Emitters - just that Tachyon Lances in 422 BB mono-fleet are generally better. Focused Arc Emitter is undoubtedly the strongest one: it has a decent DPD, Superior range compared to most other weapons in the game, and its attacks always. Nah. 4. Arc Emitters are extremely strong and well under estimated, especially as the enemy gets T5 sheild and armour. Home; Guides; Code Lists. A list of all technologies in Stellaris, along with their IDs for use in console commands, cheats and mods. The point though is that you go with the long-ranged weapons, with an admiral that has the range boost, with the artillery combat computer, and with the war doctrine that further boosts your range. 0 unless otherwise noted. So for this reason disruptors, arc emitters, and cloud lightning can work quite well. Nov 9, 2023Arc Emitter Battleships with their 2 small Phase Disruptors, 2 PD and 2 medium Phase Disruptors (or 1 CL if you've unlocked that) will fare far better in close combat No they. The Meta Artillery Battleship™ is Giga Cannon + Neutron Launchers (although an argument can be made for 3 Neutron + 1 Kinetic), with the Carrier variant replacing the middle section with Carrier and taking Arc Emitter (you can skip small slots and PD, they will do nothing unless you’ve let the enemy get into melee range). 6 update. That said, late game going with the arc emitter front and two hangar bays works out nicely to both counter enemy battleships with the arc emitters and other ships that don't have XL weapons with the strike craft (and arc emitter). Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. 1 version of this mod !!! The aim of this mod is to expand upon the vanilla technology tree of Stellaris with new tiers of weapons, shields, reactors, armor and thrusters. 1. ok, i'll explain it one more time: that cloud lightning weapon (medium sized) is NOT the same as the arc emitter and it's completely unrelated to the tech. Strikecraft are the same but also clean up small ships very effectively. Stellaris: Focused Arc Emitter - The Best XL Weapon? In this video I explore which XL is the most powerful in new 3. The Arc Emitter is a short-range large sized weapon capable of producing electrical discharges similiar to the Electrical Discharge Coil. There are only very select circumstances where they are preferable to other weapons: either if you are well behind in tech that you'd lose a straight slug fest, or are so late in the game that armor/shield renewables are overwhelming to anything but arc emitters. Targetting priorities. Null Void beams are great for a full energy build, mostly because they have amazing range on them for taking down shields. Arc Emitters seem great because they bypass all shields and armour, but the problem with them is that all of your other weapons do not. And 5x T5 large shields and 1 T5 armor. Imo they're overrated, with Arc Emitters being grossly overrated purely because of its numbers on paper. If thats Contingency, just use disruptors instead. The advantage of the Arc Emitter is a 10% higher base accuracy. The tachyon has 90% armor pen, and -33% shield damage. Why bother having shields and armour tech when a battleship can have its hull removed with one volley. For the record, in stellaris 2. I can't find it anywhere in the. A focused arc emitter + cloud lightning battleship is hitting for 150. Meanwhile, the Whirlwinds and Marauders still have 45% and 40% tracking respectively, and a single volley from the Whilrwinds will kill 6 Corvettes and Marauders will kill 2. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Todo Discusiones Capturas Artwork Retransmisiones Vídeos Workshop Noticias Guías Reseñas. For one, I like to micro. Use X - 4M 1 hangar - 2M battleship loadout with arc emitters and all medium disruptors. BEEIKLMRU. The new weapon stats have been derived from the vanilla XL weapons, following the patterns established by other weapons (eg. The only difference was they were using Arc. 6. Go with 3 BS variants anyway then you got all your vases covered. Against Guardians i usually throw in some Heavy AA Battleships with 75%Flak and 25% PDC + Scout Crafts. Arc Emitter + Strike Craft + PD battleships will keep dominating, which they already do against any crisis but Prethoryn and FE ships. 5 for Technocracy Civic) Research Leader (Physics): • Is Computing Expert (×1. 4. Running a mixed force of missile cruisers (Nano-Swarm missiles and Devastator Torpedoes) and Battleships (Arc emitter, hangar section with PD and missiles, kinetic artillery aft). I can see how the arc emitters aren't helping with defense breaking here. tech_arc_emitter_1: Arcane Deciphering. 3. Since torpedos go in the G slot, which are reserved for Frigates and cruisers iirc. Also, you're rolling all shields, and they're outfitted with disruptors, neutron torps, emitters, and plasma. Not enough power for 6 shields. It's a common question as to what the good ship designs are, and here's my copy/paste answer: Focused Arc Emitter / Carrier / Marauder / Whirlwind. With their buffs, this WILL ONE-SHOT corvettes with flawless precision, regardless of evasion. 7 all my ships from time to time began graphically shooting at star instead enemy ships, like on image. Focused Arc Emitters and Clould Lightning is best. 1-1700 damage, 100% shield penetration, 100% armor penetration, goes straight to hull. Arc emitters are one of those things that are terrifying if you have critical mass but a mere nuisance if there's only a few of them. If thats Contingency, just use disruptors instead. In playthrough #2 I'll experiment. 1 Energy Siphon; 2. These fleets seem to be punching way above their weight. Build throwaway fleets of nearly naked PD corvettes, and soak up the first volley of torpedoes when you engage. I have got some value from Arc emitter X slot, triple kinetic artillery, and double M plasma cannon. Helican Jul 19, 2016 @ 9:11am. Later in the game, torpvettes would be faded out (whenever I can afford it), and my fleets would consist of only Titan + arty. In my fleets, I always put some battleships with focused arc emitter, carrier (for the point defense and AA guns), broadside (one plasma, one. I'm a veteran of Stellaris, playing since super early days. Bates Distribution - basically, if you take a bunch of uniform random variables (which is what weapon damage rolls in stellaris are) the average value quickly concentrates to the midpoint of your uniform range. Unbidden: Unbidden is the only time that Arc Emitters actually shine. e. With enough Arc Emitters you can roflstomp the nanite fleets before they even get into range. never combine arc with anything else that isn't disruptor. What many forget is that damaging the hull directly reduces the attack effectiveness of the target by half of the damage taken: it's -50% effectiveness at 0 HP so -25% at half HP. So an arc emitter can two-hit a battleship when lucky. Arc-Emitter/Disruptor is perhaps the best combo available for a huge number of Fallen Empire and Crisis. Is it the Focused Arc Emitter o. This page was last edited on 14 October 2017, at 11:50. Most urgent late game problem. 6+ Stellaris. Reply. Lance, giga cannon and emitter means anyone will have a bad day. Focused arc emitter battleships for contingency and unbidden, tachyon lances for prethoryn, run strike craft with either with contingency and unbidden they help by ignoring shields and thus can actually aid the FAEs in doing damage and with prethoryn they help by killing enemy strike craft ( even though prethoryn strike craft are really slow. Rare resource cost? neglible compared to everything else on a battleship. Arc Emitter outperforms Mega Cannon in a Battleship meta, but 3. It seems that arc emitters are slightly better. 1x Perdition Beam;I don't know what or where things went wrong, but I tried giving the new patch a chance. In singleplayer you can just mass these, the AI will never counter them. I use Arc Emitters which stack with the energy weapon damage repeatable, since it goes through shields and armor I don't really see any use for the Giga cannon and Tachyon lance. Generally I fit my ships depending on the composition of enemy fleets. Damage on the arc emitter can be 1 to 1700. Another thing to consider once you get to the artillery battleship stage of the game is that the Focused Arc Emitter is actually pretty good as an alpha strike weapon: it has the full 150 range and deals around 2/3 as much base damage as the other X weapons, but completely skipping shields and armor will get you a lot of outright kills on large. My fleet of 800 BBs with 250% arc emitter damage and speed kills about 15 of those BBs in 2 weeks. The main weapons are Strike Craft + Missiles (not Torpedoes) + Arc Emitters + Disruptors + Cloud Lightning. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. I just wouldn't put them on the L-Slots in battleships, they totally underperform there. Why bother having shields and armour tech when a battleship can have its hull removed with one volley. - Biological weapons and armors. Even without repeatables that setup should be more than enough to handle any of the crises easily. Medium disruptor has range 60 and average damage 6. arc emitters are a powerfull first strike tool and like to focus on ebemies with full shields while nl focus enemies without shields. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles. One thing I learned recently is that you only need 1 ship per fleet with. Content is available under Attribution-ShareAlike 3. Finally, the Focused Arc Emitter is actually the strongest of the three in isolation, but its downside is that it has no good weapons to combo with; Cloud Lightning has terrible combat stats and Disruptors are even worse. Arc emitters are another option to deal with ships that have high shields and/or high armor values but mediocre hull points (like the contingency). Against armour (scourge) Lances. 1. Pure M, two after burners, rapid deployment, artillery computer. Stellaris: Focused Arc Emitter - The Best XL Weapon? In this video I explore which XL is the most powerful in new 3. Adding hull repeatables isn't really possible, because it would. Arc Emitter + cloud lightning battleships, with or without PD destroyers. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft. An absolutely devastating weapon whose only real counter is high-evasion ships and the crystal hull components. Just to test it and see if they do or not after playing for fun, I've used a hex editor to increase my research speed to instant and ripped. rarely see empire use cloud lightning as weapon. The damage spreading is somewhat known. ago. Arc needs to do 13200 to kill. ago. I'm not sure what the meta is regarding shields vs armor, but I usually favor shields because they don't need repairs. The tachyon has 90% armor pen, and -33% shield damage. After your first fleet engages, have a second fleet of naked battleships engage. 5 combat model. I used battleships with focused arc emitter on spinal mount and cloud lightning on all large slots. Lances don't ignore shields, but do ignore 100% Armor, vs 50% armor ignore for the Arc Emitters. 2 Ancient Macro Batteries; 3. And typically is available 5-10 years later, so it can be common to not even use the Arc Emitters and skip straight to FAEs. In a space storm, Tachyon Lance just murders things. I don't know what or where things went wrong, but I tried giving the new patch a chance. Definitely mix in Carrier Core Battleships with every fleet; they counter the small ships AI likes to mix in with their fleets. Do you guys know if these techs are buffed by repeatables?Imo, Giga Cannon. Against Cruisers and below, the evasion means Lances are worse, and Arc Emitters become the premiere XL weapon. Use X - 4M 1 hangar - 2M battleship loadout with arc emitters and all medium disruptors. It would be really neat if you could also test Giga vs Arc emitter, and likewise Tachyon vs Arc emitter. Hit multiple targets. Top tiers should be used for the comparison - and may be, I just can’t tell as-is - so a label there would be nice, and different tier information useful for which weapons to use throughout the game. This page was last edited on 14 October 2017, at 11:50. The main advantage is that by the End-Game phase (assuming default 2200) you should have a few levels of repeatable tech on Physics for Energy Weapons to make AE+D+CL combo more powerful. ; About Stellaris Wiki; Mobile view While the Arc Emitter is an excellent and underrated weapon that deserves to be held as a highly competitive alternative to the Tachyon Lance and Giga Cannon, the Disruptors and Cloud Lightning are unremarkable at best and struggle to compete with the Neutron Launcher and Kinetic Artillery. Then roll them up with your own arc emitter battleships, preferably from behind their battlecruisers. Stellaris Dev Diary #295 - Armies, Sectors, Messages, and More. Choose weapons that ignore or are more effective against the enemy’s ship design. . Add like 10+ battleships to your fleet and rip the enemy apart? I heard that the Giga Canon was the way to go, but it looks like Focused Ar Emitter (II) is way more OP. Spinal Mount: Arc Emitter Carrier Core: Missile/Missile/PD/PD/H/H Artillery Stern: Kinetic Arty 50/50 Shields/Armor, Green components I've just added Afterburners for the speed, Artillery Computer Pure arty BB's trade nearly 1:1 with this but they don't have the versatility of Strikecraft so they get shredded by BB counters. My Stellaris Mods BSB : Better Ship Behaviors // Improve the ship behaviors and tactical combat for 3. Members Online • [deleted]. Of course it also costs you the entire hangar front section. Have enough repeatable techs that my ships can generally tank two hits from anything short of a spinal weapon before they die. So I’m currently fighting the Contingency, so my fleets are all specked to Arc Emitters and Cloud Lightning with some corvette fleets with Phase Disrupters. If that's the case, you want a screen of corvettes/destroyers rocking PD and Ion Disruptors. This balances them out. Giga Cannon is good for synergizing with Neutron Launchers and Tachyon Lance is good for delivering consistent killing blows. Is there any way to remove arc emitters from use? My latest game has just turned into a match of whose X Arc emitter armed ships can destroy the opposing first which is pretty dull, i want to see my big ships dukeing it out with the enemies. Targetting priorities. Mega Cannons+Neutron Launchers are more efficient otherwise. Make sure you're using Line computer on a BS rocking Cloud Lightning, artillery is absolutely inferior for this loadout. For specific weapons, you can really pick your choice. Especially in the early game your enemies will be mostly hull, or at least a pretty balanced mix of hull / shields / armor; in this case the pure hull weapons aren't all that. The very existence of other independent life forms is a threat to MorningLightMoun. ) Last edited by Archmage MC; Aug 25, 2022 @ 6:15am #4 < > Showing 1-4 of 4 comments . Yeah the S- or M plasma on Line Cruisers are fine. 例如:“异种保护区”(建筑. Additionally, each of the ~400 techs belongs to one of 12 subcategories divided between the areas (most appearing. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a. Discussion Attempt to electe a battleship focus ruler. These are absolutely incredible workhorses and are very well-balanced, they tend to crush the AI's fleet composition. Life is MorningLightMountain.